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Automation Squad

Role

AI for Game Designers

Robert MacKelfresh

By Robert MacKelfresh

Founder, Automation Squad

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Video Game Designers · O*NET 15-1255.01 · Job Zone 4 · sourced from the U.S. Department of Labor occupation database

Automation coverage

24 of 40tools on this list have an AI solution available today

Counted by matching the tools this occupation is documented as using against a corpus of 226,452 AI products, MCP servers, skills and connectors. Where a tool has no match, we say so rather than inventing one.

AI you can use for this job

44 matched to the tools video game designers use. Showing 24.

  • Microsoft Outlook is a web-based suite of webmail, contacts, tasks, and calendaring services.

    Microsoft Outlook

  • MySQL

    MCP server

    MySQL is a premier database used in millions of production environments around the world. Easily plug your MySQL database into any web service.

    MySQL

  • Microsoft Excel

    MCP server

    Microsoft's Excel is a spreadsheet application used by millions of users across the world. It is part of the Office ecosystem and is considered the industry standard for spreadsheets. Only files on OneDrive for Business (available with Office 365 and Sharepoint server) are su

    Microsoft Excel

  • Microsoft Word

    MCP server
  • Make (make.com)

  • Powerpoint

    MCP server
  • Adobe Creative Cloud is a graphic design and video editing suite that enables businesses to publish print layouts, edit images, manage PDF documents, and collaborate with team members using various mobile and desktop applications.

  • Adobe Photoshop

    MCP server
  • Adobe Premiere Pro is a cloud-based video editing software designed to help businesses create and edit professional videos using various built-in tools. Supervisors can import videos on the platform, add transition effects, and export finished footage to the required destination.

  • Autodesk

    MCP server
  • Easy Project

    MCP server

    Easy Project is a professional project management software for you, your team and the whole company. Based on WBS, Gantt, Agile and other best PM practices. It is compatible with modules for Resources, Finances, Help Desk and CRM.

    Easy Project

  • Excel

    MCP server
  • Excel

    Skill
  • Git

    Skill
  • Git

    MCP server
  • Microsoft

    MCP server
  • Make (make.com)

The tools this job actually uses

57 documented for this occupation. Showing 40, hot technologies first. A filled dot means an AI solution exists for it.

  • Adobe After Effectshot
  • Adobe Creative Cloud softwarehot
  • Adobe Illustratorhot
  • Adobe Photoshophot
  • Atlassian JIRAhot
  • Chot
  • Chot
  • Chot
  • Extensible markup language XMLhot
  • Githot
  • Hypertext markup language HTMLhot
  • JavaScripthot
  • Linuxhot
  • Microsoft Excelhot
  • Microsoft Office softwarehot
  • Microsoft Outlookhot
  • Microsoft PowerPointhot
  • Microsoft Projecthot
  • Microsoft SQL Serverhot
  • Microsoft Visiohot
  • Microsoft Visual Studiohot
  • Microsoft Windowshot
  • Microsoft Wordhot
  • MySQLhot
  • Oracle Javahot
  • Perlhot
  • PHPhot
  • Pythonhot
  • Structured query language SQLhot
  • TypeScripthot
  • 3D graphic design software
  • Adobe ActionScript
  • Advanced business application programming ABAP
  • Autodesk 3ds Max
  • Autodesk Maya
  • Autodesk Scaleform
  • Balsamiq Studios Balsamiq Mockups
  • Blackboard software
  • C for Graphics cg
  • Graphical user interface GUI design software

What this job involves

24 documented tasks, most important first. Showing 24.

  1. Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  2. Devise missions, challenges, or puzzles to be encountered in game play.
  3. Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
  4. Solicit, obtain, and integrate feedback from design and technical staff into original game design.
  5. Conduct regular design reviews throughout the game development process.
  6. Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
  7. Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
  8. Provide feedback to designers and other colleagues regarding game design features.
  9. Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
  10. Provide feedback to production staff regarding technical game qualities or adherence to original design.
  11. Create gameplay prototypes for presentation to creative and technical staff and management.
  12. Guide design discussions between development teams.
  13. Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
  14. Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
  15. Prepare two-dimensional concept layouts or three-dimensional mock-ups.
  16. Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
  17. Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
  18. Collaborate with artists to achieve appropriate visual style.
  19. Write or supervise the writing of game text and dialogue.
  20. Consult with multiple stakeholders to define requirements and implement online features.
  21. Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
  22. Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
  23. Create gameplay test plans for internal and external test groups.
  24. Provide test specifications to quality assurance staff.